A few days ago, readers asked if the U4GM WOW Classic Gold could provide a set of Paladin's WOW Classic Add Talents Points. After finishing the U4GM WOW Classic Team, the player's Paladin Add Talents Points will be shared with everyone. Players who want to play Paladin can check it out. The following content will be divided into two phases to explain in detail the meaning of these Add Talents Points.
The first stage (before level 42)
Before the full level, all of our Add Talents Points are built around Power Leveling. Before the 42nd level, Paladin's Talens should be Mocking Blow. In addition, it is to kill the wild monsters efficiently and quickly and save Blue Power. Talents point the first layer of Benediction to 5 points to save Blue Power, the second layer of Improved Judgement is full of quick and easy to clean up monsters, and the Improved Seal of the Crusader is full of enhanced monster speed. Blessing of Might and Deflection Talents can be allocated as a transition.
The third level of Seal of Command is the core skill of Mocking Blow and the necessary skill of Power Leveling PK. It is enough to use level 1 in the early stage. The pursuit of Justice 2 points is to improve the speed of the previous running map. Conviction's 5 crits plus No one will refuse. The fourth layer of Talents can be neglected and directly enters the fifth floor because the eye for an eye is mainly for the pk and the early stage is mainly based on the upgrade. The 10% Holy damage from the fifth layer of Sanctity Aura is also very good. Dual Wield Specialization has little effect in the early stage but must be full after the double hold.
The physical damage and Holy damage to the sixth level of revenge can satisfy the problem of the lack of Paladin's output. The last layer is the ultimate Talents confession of Mocking Blow. As a few control skills, it can only be used for humanoids. Absolutely enough players to escape or chase. After the smooth arrival of the 40th level, the power of the Mocking Blow ride slowly manifested. The weapon selection also recommended a 26-level blood-killing AXE, a 34-level corpse maker, and a 37-level destroyer.
The second stage (after level 42)
After Mocking Blow's mission to level 42, there are two branches of Talents. They are Defensive and Holy, and the effects are very different. The Demorensive is the addition of Armor in the Talents. Hit bonus and full attribute bonus are the necessary Talents for Mocking Blow's later singles, and the addition of Strength, Intellect attribute bonus and Consecration's AOE ability in Holy is also the best of the brush.
The first stage (before level 42)
Before the full level, all of our Add Talents Points are built around Power Leveling. Before the 42nd level, Paladin's Talens should be Mocking Blow. In addition, it is to kill the wild monsters efficiently and quickly and save Blue Power. Talents point the first layer of Benediction to 5 points to save Blue Power, the second layer of Improved Judgement is full of quick and easy to clean up monsters, and the Improved Seal of the Crusader is full of enhanced monster speed. Blessing of Might and Deflection Talents can be allocated as a transition.
The third level of Seal of Command is the core skill of Mocking Blow and the necessary skill of Power Leveling PK. It is enough to use level 1 in the early stage. The pursuit of Justice 2 points is to improve the speed of the previous running map. Conviction's 5 crits plus No one will refuse. The fourth layer of Talents can be neglected and directly enters the fifth floor because the eye for an eye is mainly for the pk and the early stage is mainly based on the upgrade. The 10% Holy damage from the fifth layer of Sanctity Aura is also very good. Dual Wield Specialization has little effect in the early stage but must be full after the double hold.
The physical damage and Holy damage to the sixth level of revenge can satisfy the problem of the lack of Paladin's output. The last layer is the ultimate Talents confession of Mocking Blow. As a few control skills, it can only be used for humanoids. Absolutely enough players to escape or chase. After the smooth arrival of the 40th level, the power of the Mocking Blow ride slowly manifested. The weapon selection also recommended a 26-level blood-killing AXE, a 34-level corpse maker, and a 37-level destroyer.
The second stage (after level 42)
After Mocking Blow's mission to level 42, there are two branches of Talents. They are Defensive and Holy, and the effects are very different. The Demorensive is the addition of Armor in the Talents. Hit bonus and full attribute bonus are the necessary Talents for Mocking Blow's later singles, and the addition of Strength, Intellect attribute bonus and Consecration's AOE ability in Holy is also the best of the brush.
Comments
Post a Comment