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Apex Legends Update 1.76 patchotias (phenomenon of Season 10)

Update 1.76 is there for apex legends and here is the complete list of changes and corrections added to this patch.

On August 3, 2021, EA and Respawn Entertainment publish one of the biggest updates for Apex Legends. The Emergence Patch for Season 10 is released and contains a lot of new content.

One of the new entries in the game is a character called Seher. A new weapon and a card update are also published.

Apart from the new content, the game will also have balance changes and many updates to the quality of life. Last but not least, the patch is rounded off with many bugfixes.

You can read the full PATNOTES for the latest update below.

APEX Legends Update 1.76 patchotias (phenomenon 10)

New Legend - Seer

With micro-drunks and the eye of an artist, seeer opportunities that other legends may miss, and takes them to the most beautiful way he can. C

Passive - heartpicker Visualize and listen to the heartbeats of enemies nearby if you are looking for attractions to get an indication of your location. Seer can run "Ads", even if he does not hold a weapon.

Tactics - focus of attention Summon MicroDreaths to send out a focused, delayed explosion that goes through walls, enemies (and their health bars!) Unfilled and their actions interrupts.

Ultimate - Exhibition Create a ball of micro-drums that reveals the steps of enemies that move quickly or fire their weapons.

Passive class: Enlightenment Surgical scanning shows the position of the next circle.

> Card update

After months of aggressive mining through the harvester on World's Edge, the country is transferred, overloaded and driven to its limits. The earth is broken and broke out, while nature is recaptured what you heard. Hammond strives to curb the damage that you have done with weather-controlling machines: The climatizer cools the environment quickly to minus degrees and a Lava siphon stabilizes the caldera. Fighting to control over the constantly moving gondolas in Climatizer and Lava Siphon, cross the bubbling hot lava with caution and show all those who pass what legends!

Read more about the map changes in this blog entry.

"> New Weapon - Rampage

Rampart's latest creation, the Rampage LMG, storms into the scene and has absolutely no cold. This powerful, heavy ammunition LMG needs its time, but has a damn good performance. The rampage is characterized in the fight on a medium distance, but fights nearby with a slower fire rate. Rampart has not only managed to accept weaknesses, but to modify the combustion mechanism of the rampage with what else to modify? Thermit! The loading of a thermite grenade into the special chamber of the rampage overclocks the fire rate and leaves legends, na yes ... ramp out!

Ranking arenas

With the publication of the emergence update we introduce evaluated arenas! They start their journey through ranked arenas in 10 placement games where their performance determines their initial match mark (MMR) and their startrain. The MMR variance is initially larger so that your first 10 matches may be pounding or mapping until your MMR defines your placement.

Arenas is a head-to-head fight between two threesome teams, so the awarding of rank list arena points is easier than in the Battle Royale with 20 teams. This means that there is no entrance costs and no AP for kills. Everything turns around the victory.

This is just the high level, as rank list arena work.

Updates to the quality of life

  • A new badge has been added: Win Streak. Can you achieve 2, 3, 4 or 5 victories in a row?

  • A "hold on" response to enemy pings has been added.

  • The revival of the gold printing bag has been added different sound effects. VFX were added to the chaos theory update. This gives additional feedback when players are near resuscitations, but not in sight.

  • The heirloom shop has been updated to give players a better overview of all items associated with this item.

  • The Open Package button has been updated to display how many packages of each type are available to open. Highlighting the button displays a complete breakdown.

> Legend meta

Backup

  • Enemies caught in the fire ring of Fuses Motherlode Ultimate are now revealed Fuses Team.
  • The tactical exploded duration of Knuckle Cluster was increased by 100%.
  • Grenadier Passive can be switched on and off to throw normal ammunition.

_ Note of the developer: Security continues to fight. We identified two ways to help him that not only existed to inflict more damage. We believe that Apex is primarily a weapon game and would therefore like to make sure that we do not harm the character skills too much ._

The first opportunity we recognized was his tactic. Although it is intended as a permanent area refusal tool, it currently does not last long enough to seriously disturb an enemy. We have doubled the duration so you can now place one on a door and can be pretty sure that no one comes through this door for a while. While we doubled the duration, the damage remains the same per second. Please do not put yourself in the fire.

As a second, his ultimate of his team often gave no advantage; Sure, you can capture enemies in it, but the flames made it impossible to go into it, and they could not see the enemies that they had caught, because the flames were in the way. We have examined some ways to deal with it, but in the end we have opted for the simplest answer: they receive enemy outlines as long as they stay within the fire ring._

"> horizon

  • The slowdown after the initial Black Hole Pull has been reduced.
  • The lift speed of the horizon gravity has been increased to a lucky means between 9.1 and the start values ​​of the legacy update.

_ Note of the developers: There is no doubt that the Nerfs received Horizon with Legacy were necessary, but given the time and the review we decided that we probably met the speed of their tactics too hard. Instead of completely reversing this part of the Nerfs, we found a lucky middle between the speed of their gravitational lift when releasing and the slow effect after the Nerf. This is hard to communicate with numbers, so just try it out and tell us your opinion ._

COME BACK

  • There is now a visual and acoustic hint when the protection of the death dot ends and can be seen / heard from other players.
  • Added a short slowdown after being returned to the Todestem.

  • Gas ​​damage starts at 5, increases indefinitely with each second ticket by 1.

  • The cooldown of tactics was reduced by 25s -> 20s.
  • Ultimate cooldown was reduced by 3.5m -> 3M. Duration of 20s -> 15s reduced.

_ Note of the developers: _

Caustic is a dangerous character for buffering. Slide it a little too far, and he quickly takes over the meta. It is not fun to fight itself constantly through the gas, so we definitely want to avoid being dominant again. Nevertheless, we are now convinced that the Nerf, which has reduced his gas damage to 5, has gone too far. If you can sit in the gas and can take one or two syringes and feel good, gas is not scary enough to climb. So we switched back to a scaling model. This time we decided to scales the damage a little slower. Instead of climbing one at each ticket, we increase it with each second ticket by one. The damage is unlimited up here, but that's really very theoretical. Enemies are generally dead when the gas reaches 11 damage per tick (unless they have healed). The desired effect is that enemies feel a big urgency to leave the gas as soon as possible .

At the same time, we wanted to take into account the influence of Caustic in late play circles at the highest level. Even if Ring 6 is now slowly closing over 100 seconds, we worried about the effect that a single Caustic UT could have in the late game. We have reduced its duration by 5 seconds. The Ult represents Caustic's highest power torque; His enemies have no way to counteract. 15 seconds are still a meaningful time (and with the damage changes are long enough for 15 seconds to kill someone), but hopefully the fight against a Caustic in the final make a little less frustrating ._

Weapon Meta

Supply drop rotation

This season the driver returns to the floor boot and at their place the M600 Spitfire occurs. In addition to the Spitfire this season comes another weapon in the stock: the alternator SMG . See below how every weapon changes.

> Hop-ups

  • Boosted loader - Reload almost empty (but not at 0) increases the recharge speed and overloads the next magazine with additional cartridges. This hop-up will be equipped with the Hemlok Burst Ar and the Wingman.
  • To create space, the anvil receiver and the QuickDraw holster are curved for the time being.

Fully equipped rotation

  • Added: Peacekeeper, Rampage, Re-45, Flatline and Charge Rifle
  • Removed: Wingman, Boatek, R99, Hemlock and Sentinel

Magazine attachment

  • The increase in the recharging speed associated with magazines has been moved to the corresponding rarity level.

Developer note

Magazines are the strongest source of plunderable force for most weapons, and that comes mainly in the form of ammunition capacity. In addition to the capacity, they also offered an increased recharge speed. We have postponed the buff for the rechargeable speed on shares to increase the value of the shares and distribute our meaningful modifiers to our attachments .

Warehouses

  • All stocks now offer an increased repatriate speed (instead of magazines)
  • Snipor Weapons (30-30 Repeater, G7 Scout, Triple-Take) Take Sniper Shares Instead of Tactical Shares
  • Sniper stocks of snoring weapons offer increased stability and fluctuation reduction with slightly reduced handling bonus (of tactical bearings).

Developer note

Sniper shares are a often lonely attachment that sits on the floor and waits that a penetrated legend comes and gives them some love. Instead of reducing the spawn rates to clean up the boot pool, we put them on sniper rifles to make them desirable .

L-Star

  • Now takes energy magazines - magazines on the L-Star work differently due to their unique interaction with ammunition than other weapons. Instead, they enable the L-Star to fire more shots before overheating, and allow him to cool down his heat a little faster.
  • Now take barrels for recoil reduction
  • Projectile VFX scale reduced by about half
  • The intensity of the first-person impact effect has been reduced
  • HIPFIRE propagation increased

Developer note

The L-Star has experienced some changes in the Emergence. We tried to improve the looting experience and extend the power of the L-Star to the later phases of the game. In addition to these attachments, the L-STAR also sees some VFX changes for the readability of the fight .

Lightweight machine gun

  • The headshot multiplier for all LMGs was from 2.0 to 1.75. reduced
  • The Limbshot multiplier for all LMGs has been increased from 0.75 to 0.85

Developer note

LMG-Spray-and-Pray felt a bit too depressing when random head shots were collapsed with a 2.0 damage modifier. We shave something of this headshot firepower, but add a little back by increasing your limb damage. The unloading of huge LMG magazines to suppress your enemies should still be a valid tactic .

Pistols

  • Reduced handling time for all pistols by ~ 10%
  • Lift, holster, zoom in / out time

Developer note

_ With the removal of the QuickDRAW holster and the recharging speed of magazines to shares, pistols were slightly affected. We increase your base handling, but keep your performance in mind when we get in Emergence._

Prowler Burst PDW

  • Time between burst from 0.2 to 0.24. elevated

Developer note

_The prowler returns to the ground without his loyal sidekick, the SELECT Fire Hop-Up. But do not sleep over it, it's still a ... _

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