With this question, the Reddit User Themillionthone dealt with it and tried it shortly. So far, he could explore 81% of the world of GUILD WARS 2 and that completely without fighting. How this works, we explain you here.
What is it? In most MMORPGs, it's all about fighting. To become an even stronger hero and then to fight even more powerful monsters. If you want to renounce all the violence, you will not get very far in many games.
In Guild Wars 2, however, seemingly already, as the reddit user proves themillionthone. He reached the Maximum Level 80 and explored 81% of the world without taking damage to damage. How long he needed for this, the user has not revealed yet.
What are the rules? To manage such a task, you have to define them more accurately, because Pacifist is a broad term. The user has set up the following rules and always kept them:
- No skills causing damage . Open opponents to stun, lease or heal yourself was allowed.
- No incantations, pets or towers - everything that belongs to the player himself or has been caused by him may not harm. The user decided in return but that other players or NPCs are not his problem. So if he came to a place that was freed from another player from monsters, that's just like that.
- No abbreviations - The user prohibits themselves to use items that give him experience or generally simplify levels. Crafting, which also has experience in Guild Wars 2, would like to restrict, if not quite forbid.
How can this work? Guild Wars 2 offers several ways to fill the progress for most quest. In order to call an example, you can kill the big spiders in one of the quests in the sausage of people, so that the farmers can continue to collect their apples. Or you can collect the apples directly and bring them to the farmers. Both brings you quest progress.
The reviving of players and NPCs also brings you progress for every quest in the game. If you revived a dead NPC in the quest area, it helps with the quest - no matter what the actual task is.
Why only 80%? Some tasks in the game are not solvable without fight. These include, above all, the heroic points that can often be earned only in the fight, but to count to the world limit. The story could not play the user as the personal story forces you to fight.
So the player left
Which character elected? One of the most important decisions for such a task is probably the question of which class one plays. He thought about the thief or the element magician, but decided in the end but for the engineer. This has many opportunities to heal without harming damage and escaping from refrigerated situations.
As a people he chose Sylvari. Even if the player admits that an asura would probably be better suited due to the people-specific skills. But he himself felt more comfortable in the role of the wandering plant.
As weapons, he only wore a sign to defend, he never put on an offensive weapon. The engineer in Guild Wars 2 can rely on various kits.
Themilionthone is primarily using the Medkit for Healing. In addition, he uses the skills "Elixirs s" to temporarily invisibility and the network tower to immobilize enemies without harming them.
How did it ran? The player puts the greatest value on exploring the world, as it also brings experience in the game to visit new places. The first levels went fast, but were also the hardest, as the user writes, since many of his skills were missing.
From Level 55, the Sylvari hung as far after that he lacked the experience of the fighting that he had to assist with crafting. The materials for this referred exclusively from the collected karma and gold that he could collect as quest rewards. Finally, there are no loot without fighting. So he crafted some levels upwards not to go back to the current cards.
In some quests, the player had to provide progress with something unfair means. So he has more often found himself to rush entire hordes of monsters into an enclave of peaceful NPCs, just thus to revive them at the end and thus get quest progress.
He did not do that with players. "The last thing an afk player needs is to be overrun by a horde spinning" he writes in the thread.
In general, it ran well, after all, the player could reach level 80 and explore over 80% of the world. How much time he needed, and how often he has died, he was asked, but he has not answered.
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How does it continue? ThemillionThe has so far only dealt with the contents of the basic game and would like to continue his journey in the enlargements Heart of Thorns and Path of Fire. He also wants to work on 100% card finish, even if he says that complete 100% will not be possible without fighting.
He continues to complete the personal story completely, even if he should not pursue his challenge. "Everyone else is commander of the pact. It's fun once just to be any plant. Good luck with the whole dragon stuff. "
The community celebrates the hiker
What the other players say? On Reddit, his post was already able to reach 400 upvotes, which is not little for Guild Wars 2. Also the comments under his journey are warm and enthusiastic.
- The user N-Ghost writes (via reddit): "You are the lifeblood of this game."
- With regard to Scarlett from Living World 1, the User Ohiv21 (via reddit) writes: "That's fantastic, I thought. Then I suddenly remembered a very specific sylvai engineer who tried to destroy the world. We should keep an eye on that. "
- The User Arnoldthehawk writes (via reddit): "I'm not a pacifist yourself, but you are incredible. And honest? The game is equally incredible. I never thought that's possible. "
What do you think of the path of the Pacifist? Do you think that's possible in other MMORPGs? Write us a comment.
Even more surprising than in a MMORPG, winning as a pacifist is probably in a shooter, but a pub player player won without a single kill.
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