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The 3 biggest problems of WOW and how Blizzard you are right

World of Warcraft (WoW) is an enormously multiplayer online role-playing video game (MMORPG) launched in 2004 by Blizzard Home entertainment. Establish in the Warcraft dream cosmos, World of Warcraft takes place within the world of Azeroth, around 4 years after the occasions of the previous game in the series, Warcraft III: The Frozen Throne. The video game was revealed in 2001, and also was released for the 10th anniversary of the Warcraft franchise business on November 23, 2004. Given that launch, World of Warcraft has actually had eight major expansion loads: The Burning Crusade (2007 ), Rage of the Lich King (2008 ), Cataclysm (2010 ), Mists of Pandaria (2012 ), Warlords of Draenor (2014 ), Legion (2016 ), Battle for Azeroth (2018 ), and Shadowlands (2020 ). Similar to other MMORPGs, the game enables players to develop a personality avatar and check out an open video game world in 3rd- or first-person view, exploring the landscape, dealing with numerous monsters, finishing missions, and communicating with non-player characters (NPCs) or various other players. The game encourages players to function together to complete missions, go into dungeons as well as engage in player versus gamer (PvP) combat, however the video game can likewise be played solo without interacting with others. The video game primarily focuses on personality progression, in which players earn experience indicate level up their personality to make them much more powerful and also purchase as well as sell things utilizing in-game currency to obtain much better tools, to name a few game systems. World of Warcraft was a major crucial as well as industrial success upon its original release in 2004 and swiftly came to be the most prominent MMORPG of all-time, reaching a top of 12 million customers in 2010. The video game had over one hundred million signed up accounts by 2014 and by 2017, had actually grossed over $9.23 billion in revenue, making it one of the highest-grossing computer game franchises of perpetuity. The video game has actually been cited by pc gaming reporters as the best MMORPG of all-time and also one of the best video clip games of perpetuity as well as has actually likewise been noted for its lengthy lifespan, proceeding to obtain programmer assistance and also development loads over 15 years because its initial launch. In 2019, a vanilla variation of the video game entitled World of Warcraft Standard was released, allowing gamers to experience the base video game prior to any of its growths introduced.

World of Warcraft kriselt - and not just since Shadowlands. Many problems, however, can repair the development team and over again. but a few problems remain. MeinMMO takes a look at how Blizzard As for some of the biggest current problems.

What are these problems? We are watching here what the fans of WoW at the moment or for a while most complain. These problems are to a certain echo from the community present.

We have tried the most common criticism of forums, reddit, catch other social channels and large WoW personalities. The popularity of WoW fades even measurable at the moment and these problems are certainly one reason.

We do not want to deal with problems such as the treatment of staff and current lawsuits against the company here. These concern although WoW indirectly as well, but it is here rather criticism of gameplay and content.

Some of the problems listed here range it was years back - sometimes up Battle for Azeroth or Legion. There they started or were simply even before. And a small spoiler: Out of each of these problems, Blizzard has been a response.

Alleged improvements that nobody wants

What is the problem? Blizzard often leads changes and systems that will be acknowledged by players, shaking his head. A good example of this are have limitations in Shadowlands, which no real benefit.

With Shadowlands a cap on area effect ( AOE ) came into play. Many features had taken an indefinite goals suddenly a limit to five opponents. The change came already announcing before the release on wide criticism.

Also one of the new core systems received several limitations. Thus, the major media can with the new pacts from Shadowlands not be changed at will, but require energy. Anima, which allows you to expand the sanctum of his pact, there was also a long time is very limited.

The formerly largest WoW streamer Asmongold took that in May, together with the statement: Blizzard fixes issues that players have not.

How does Blizzard of the problem? A sustainable solution does not yet exist, but at least the specific problems to be addressed. Anima is easier to get for a while and the other restrictions will also be eased.

With the upcoming patch 9.1.5 the AoE cap is removed and the media power is completely abolished. Here you will find more about the upcoming patch and changes:

The penalties for changing the pacts be defused. Until now you had to reckon with several Mali, if you wanted to try out a new pact. With 9.1.5. It should be simple, so that ye all the other abilities of your class can.

Why did find exactly such changes their way into the game, it puzzled the community again and again. In the case of AoE limit that should probably to be good to make mythical dungeons again demanding. Really helped but it did not.

More of the same - Repetitive content

What is the problem? Many WoW fans who have played for years, feel burned out. If you look to release an expansion and shortly thereafter in the forums are almost always the same complaints that the game had become dull.

The problem here is that a part of the community simply it all has seen and new content often are not necessarily innovative. One of the newer examples of this is Korthia, the new area of ​​patch 9.1.

The criticism here is that everything feels exactly as in Mechagon to BFA: You have a weekly task whose progress you fill with many daily tasks. Alternatively, chasing her rare opponent or looking for boxes. At the same time the inventory is littered with unnecessary many items.

In the same context, innovative content that have kept the player base on the ball, painted or not even taken:

The mage tower Legion was a big challenge and people has occupied long, but flew to BFA from the game Torghast could still be used for leveling in the beta of Shadowlands and had an endless mode - to release both were no longer possible

How does Blizzard of the problem? We do not yet know exactly how the new content will look and whether it will be either recycled features from the old extensions.

However, at least some of the old content coming back. Thus, the mage tower is about replayable and Torghast can be used for leveling of twinks. In addition, popular Dungeons can be played again for the first time even as Mythic + version with the Legion-time hike.

More on WoW on MeinMMO:

Patch 9.1.5 gives the wow players what you want and that s sad The legendary farms will be greatly simplified in patch 9.1.5 Blizzard boss plays the worst in Wow, what you can imagine: LFR WOW dies straight for me - but unfortunately too slow

The Great Content Drought

What is the problem? Patch 9.1 is the content update that has been waiting for WOW longest since release of the respective extension. Since the release of Shadowlands in November 2020 and patch 9.1 in June 2021 are at least 7 months.

During this time, fans had only a raid and the same 8 dungeons since the release of extension as well as the well-known PVP options. Also, if the Raid Schloss Nathria gave the core players long something to nibble, the content was sometime at all.

Since Legion, the community is waiting for more and longer to the next content patch. The problem has been drawn by WOW for several years, where it has only been a major criticism from the community since Battle for Azeroth.

How does Blizzard start the problem? With patch 9.1.5, the old dungeons from Legion come back, even as a version for mythic +. In addition, warfronts and island expeditions can be started with fewer players.

What new content is concerned, however, is still open, which will come here. The WoW boss Ion Hazzikostas has already promised that the class sets will return in the next RAID animal after the sanctuary of the rule. When and where that will be, however, is not yet known.

Blizzard is currently working on the big problems, but has not yet an answer. Some fans squinted on the next extension in the hope that it will be better there. There is also no information yet, but Meinmmo has already interviewed the glass ball for the future:

What comes to Shadowlands? Leaks, rumors and theories

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